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<title>anthonygelinas's CGPortoflio Gallery</title>
<link>http://anthonygelinas.cgsociety.org/gallery/</link>
<description>anthonygelinas's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>CUSTOM SPECIAL .38</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/806967</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1252980405_small.jpg"><br><br>3dsmax render <br />
<br />
1x1024 diffuse, normal and spec.<br />
Personal purpose for incoming gametest]]>
	</description>
	<pubDate>Mon, 14 Sep 2009 21:06:51 +0000</pubDate>
	</item>
	<item>
	<title>Before Apocalypse</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/765508</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1242767708_small.jpg"><br><br>A made this building with 3ds max and a reference that i took on the internet. the post-work is made on photoshop. I wanted to do a fallout style photography, but before the nuclear blast.]]>
	</description>
	<pubDate>Tue, 19 May 2009 16:15:12 +0000</pubDate>
	</item>
	<item>
	<title>BlackTemplar</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/705067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1228622760_small.jpg"><br><br>3D school project...<br />
<br />
Chararcter based on the warhammer 40k universe but with more proportionnal dimension with the body sulpting.<br />
I've used 3ds max for the base modeling, mudbox 2009 for the head sculpting and finally cs2 for the textures and some smoke effect. I've done a texture pass with basic mental ray and ao pass without light...compositing in photoshop...<br />
<br />
<br />
plz comment on my work...im a beginner so structural advice will reallly help me...<br />
<br />
sorry for some bad english.<br />
<br />
<br />
Anthony Gelinas<br />
Student]]>
	</description>
	<pubDate>Sun, 07 Dec 2008 04:06:05 +0000</pubDate>
	</item>
	<item>
	<title>Military Base</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/689100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1225049201_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sun, 26 Oct 2008 19:26:42 +0000</pubDate>
	</item>
	<item>
	<title>MAPUNREAL3</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/740494</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1236789905_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 11 Mar 2009 11:45:20 +0000</pubDate>
	</item>
	<item>
	<title>BiggerScreen</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/740496</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1236790239_small.jpg"><br><br>One of the 3 screenshot that i've made.<br />
Directly from Unreal Editor 3.0<br />
each crate can be shot.<br />
when the crate are well-shooted you can jump on the big container and jump again on the bunker! and a Berserk is waiting for you.<br />
]]>
	</description>
	<pubDate>Wed, 11 Mar 2009 11:50:43 +0000</pubDate>
	</item>
	<item>
	<title>ANother Screenshot</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/740497</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1236790420_small.jpg"><br><br>.]]>
	</description>
	<pubDate>Wed, 11 Mar 2009 11:53:47 +0000</pubDate>
	</item>
	<item>
	<title>last screeen</title>
	<link>http://anthonygelinas.cgsociety.org/gallery/740499</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g65/350065/350065_1236790605_small.jpg"><br><br>Screen from my UnrealMap]]>
	</description>
	<pubDate>Wed, 11 Mar 2009 11:56:48 +0000</pubDate>
	</item>
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